BulgaR Grave Robbery [VORP] & [RSGCore] & [REDEMRP]

BulgaR Grave Robbery [VORP] & [RSGCore] & [REDEMRP] BulgaR Grave Robbery [VORP] & [RSGCore] & [REDEMRP] BulgaR Grave Robbery [VORP] & [RSGCore] & [REDEMRP] BulgaR Grave Robbery [VORP] & [RSGCore] & [REDEMRP] BulgaR Grave Robbery [VORP] & [RSGCore] & [REDEMRP]
  • BulgaR Grave Robbery [VORP] & [RSGCore] & [REDEMRP]
  • BulgaR Grave Robbery [VORP] & [RSGCore] & [REDEMRP]
  • BulgaR Grave Robbery [VORP] & [RSGCore] & [REDEMRP]
  • BulgaR Grave Robbery [VORP] & [RSGCore] & [REDEMRP]
  • BulgaR Grave Robbery [VORP] & [RSGCore] & [REDEMRP]

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BulgaR Grave Robbery [VORP] & [RSGCore] & [REDEMRP]

This script allows players to dig and rob graves on the map, all with nice animation and simple configuration in many ways.

Features:

  • The script is based on objects/props, so it works anywhere on the map if the gravestone object/prop is added to the config (Check Config Example Bellow).

- There is pre-configured 47 objects/props for robbing, but if you don't want one or if one is missing, you can add it (Check Config Example Bellow).

- Dig and Rob Graves by pressing keybinds; after pressing the keybinds, the player will start digging the grave.

- After robbing a grave, we will get configured goods; it all depends on the drop chance of the items (Check Config Example Bellow).

- Robbed Grave cannot be robbed again by any player; it will have a configured cooldown (Check Config Example Bellow).

- Every grave has its own cooldown to be robbed again (Check Config Example Bellow).

- You can set an individual cooldown for the player before digging the next grave (Check Config Example Bellow).

  • You can optionally set a 3D text to appear on the gravestone after it has been dug up by the player, this can be also disabled ofc ( --> 3D Text Preview <-- ).

  • The text is displayed for the entire duration of the cooldown of the dug gravestone, this can be also disabled ofc ( --> 3D Text Preview <-- ).

- After robbing an Grave, sheriffs can be notified + they will get radius where the robbery was/is on map (Check Video & Config Example Bellow).

- And More (Check Video & Config Example Bellow).

Other:

- Ability to set up Discord Logs.

- We can optionally use [syn_society] for checking if sheriffs are on duty (For any other Society/Duty script contact me so we can try to implement!).

- We can optionally use [brew_society] for checking if sheriffs are on duty (For any other Society/Duty script contact me so we can try to implement!).

- We can optionally use [outsider_policeman] for checking if sheriffs are on duty (For any other Society/Duty script contact me so we can try to implement!).

- We can optionally use [vorp_police] for checking if sheriffs are on duty (For any other Society/Duty script contact me so we can try to implement!).

- We can optionally use the default [RSG Framework Duty] for checking if sheriffs are on duty (For any other Society/Duty script contact me so we can try to implement!).

- And More (heck Video & Config Example Bellow).

Config Example:

[--> EXAMPLE CONFIG HERE <--]

Dependencies:

[VORPCORE] or [RSGCore] or [REDEMRP]

Optional Dependencies:

[syn_society]

[brew_society]

[outsider_policeman]

[vorp_police]

[FiveM Asset Escrow System]

Script is protected using Cfx’s Asset Escrow system, you only have access to configuration files.

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Some Screenshots Previews:

[IMG PREVIEW 1]

[IMG PREVIEW 2]

[IMG PREVIEW 3]

[IMG PREVIEW 4]

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Full Preview:

[YouTube Preview]

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