BulgaR Doorlocks [VORP] & [RSGCore] & [QBRCore] & [RedEM:RP]

BulgaR Doorlocks [VORP] & [RSGCore] & [QBRCore] & [RedEM:RP] BulgaR Doorlocks [VORP] & [RSGCore] & [QBRCore] & [RedEM:RP] BulgaR Doorlocks [VORP] & [RSGCore] & [QBRCore] & [RedEM:RP] BulgaR Doorlocks [VORP] & [RSGCore] & [QBRCore] & [RedEM:RP] BulgaR Doorlocks [VORP] & [RSGCore] & [QBRCore] & [RedEM:RP]
  • BulgaR Doorlocks [VORP] & [RSGCore] & [QBRCore] & [RedEM:RP]
  • BulgaR Doorlocks [VORP] & [RSGCore] & [QBRCore] & [RedEM:RP]
  • BulgaR Doorlocks [VORP] & [RSGCore] & [QBRCore] & [RedEM:RP]
  • BulgaR Doorlocks [VORP] & [RSGCore] & [QBRCore] & [RedEM:RP]
  • BulgaR Doorlocks [VORP] & [RSGCore] & [QBRCore] & [RedEM:RP]

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BulgaR Doorlocks [VORP] & [RSGCore] & [QBRCore] & [RedEM:RP]

Probably the most popular and one of the first doorlock systems in RedM, this time in an extended version.

Features:

- Door opening animation.

- Door status as a sprite on the doors ( --> PREVIEW <-- ).

- Anti-kicking/slamming/running through doors.

- Fully synchronised door status for every player and everyone new connecting to the server.

- Possibility to add a key item for a specific door or using the job as it was before.

- Possibility to configure any lockpick script using my ready-made exports. ( --> AVAIBLE EXPORTS FOR LOCKPICK SCRIPTS <-- )

- Possibility to set which doors can and cannot be opened using a lockpick.

- Built-in notification system.

Config Example:

--> EXAMPLE CONFIG HERE  <--

Dependencies:

[VORPCORE] or [RSGCore] or [REDEMRP] or [QBRCore]

[FiveM Asset Escrow System]

Script is protected using Cfx’s Asset Escrow system, you only have access to configuration files.

Some Screenshots Previews:

[CLOSED DOORS PREVIEW]

[NO PERRMISIONS TO OPEN PREVIEW]

[LOCKPICK EXPORT USSAGE WITH NO DOORS PREVIEW]

[LOCKPICK EXPORT USSAGE ON BLOCKED DOORS FROM LOCKPICKING PREVIEW]

[LOCKPICK EXPORT USSAGE ON OPENED DOORS PREVIEW]